Static variables

staticinline read onlyACTIVE_ATTRIBUTES:Int = 0x8B89

staticinline read onlyACTIVE_TEXTURE:Int = 0x84E0

staticinline read onlyACTIVE_UNIFORMS:Int = 0x8B86

staticinline read onlyACTIVE_UNIFORM_BLOCKS:Int = 0x8A36

staticinline read onlyALIASED_LINE_WIDTH_RANGE:Int = 0x846E

staticinline read onlyALIASED_POINT_SIZE_RANGE:Int = 0x846D

staticinline read onlyALPHA:Int = 0x1906

staticinline read onlyALPHA_BITS:Int = 0x0D55

staticinline read onlyALREADY_SIGNALED:Int = 0x911A

staticinline read onlyALWAYS:Int = 0x0207

staticinline read onlyANY_SAMPLES_PASSED:Int = 0x8C2F

staticinline read onlyANY_SAMPLES_PASSED_CONSERVATIVE:Int = 0x8D6A

staticinline read onlyARRAY_BUFFER:Int = 0x8892

staticinline read onlyARRAY_BUFFER_BINDING:Int = 0x8894

staticinline read onlyATTACHED_SHADERS:Int = 0x8B85

staticinline read onlyBACK:Int = 0x0405

staticinline read onlyBLEND:Int = 0x0BE2

staticinline read onlyBLEND_COLOR:Int = 0x8005

staticinline read onlyBLEND_DST_ALPHA:Int = 0x80CA

staticinline read onlyBLEND_DST_RGB:Int = 0x80C8

staticinline read onlyBLEND_EQUATION:Int = 0x8009

staticinline read onlyBLEND_EQUATION_ALPHA:Int = 0x883D

staticinline read onlyBLEND_EQUATION_RGB:Int = 0x8009

staticinline read onlyBLEND_SRC_ALPHA:Int = 0x80CB

staticinline read onlyBLEND_SRC_RGB:Int = 0x80C9

staticinline read onlyBLUE_BITS:Int = 0x0D54

staticinline read onlyBOOL:Int = 0x8B56

staticinline read onlyBOOL_VEC2:Int = 0x8B57

staticinline read onlyBOOL_VEC3:Int = 0x8B58

staticinline read onlyBOOL_VEC4:Int = 0x8B59

staticinline read onlyBROWSER_DEFAULT_WEBGL:Int = 0x9244

staticinline read onlyBUFFER_SIZE:Int = 0x8764

staticinline read onlyBUFFER_USAGE:Int = 0x8765

staticinline read onlyBYTE:Int = 0x1400

staticinline read onlyCCW:Int = 0x0901

staticinline read onlyCLAMP_TO_EDGE:Int = 0x812F

staticinline read onlyCOLOR:Int = 0x1800

staticinline read onlyCOLOR_ATTACHMENT0:Int = 0x8CE0

staticinline read onlyCOLOR_ATTACHMENT1:Int = 0x8CE1

staticinline read onlyCOLOR_ATTACHMENT10:Int = 0x8CEA

staticinline read onlyCOLOR_ATTACHMENT11:Int = 0x8CEB

staticinline read onlyCOLOR_ATTACHMENT12:Int = 0x8CEC

staticinline read onlyCOLOR_ATTACHMENT13:Int = 0x8CED

staticinline read onlyCOLOR_ATTACHMENT14:Int = 0x8CEE

staticinline read onlyCOLOR_ATTACHMENT15:Int = 0x8CEF

staticinline read onlyCOLOR_ATTACHMENT2:Int = 0x8CE2

staticinline read onlyCOLOR_ATTACHMENT3:Int = 0x8CE3

staticinline read onlyCOLOR_ATTACHMENT4:Int = 0x8CE4

staticinline read onlyCOLOR_ATTACHMENT5:Int = 0x8CE5

staticinline read onlyCOLOR_ATTACHMENT6:Int = 0x8CE6

staticinline read onlyCOLOR_ATTACHMENT7:Int = 0x8CE7

staticinline read onlyCOLOR_ATTACHMENT8:Int = 0x8CE8

staticinline read onlyCOLOR_ATTACHMENT9:Int = 0x8CE9

staticinline read onlyCOLOR_BUFFER_BIT:Int = 0x00004000

staticinline read onlyCOLOR_CLEAR_VALUE:Int = 0x0C22

staticinline read onlyCOLOR_WRITEMASK:Int = 0x0C23

staticinline read onlyCOMPARE_REF_TO_TEXTURE:Int = 0x884E

staticinline read onlyCOMPILE_STATUS:Int = 0x8B81

staticinline read onlyCOMPRESSED_TEXTURE_FORMATS:Int = 0x86A3

staticinline read onlyCONDITION_SATISFIED:Int = 0x911C

staticinline read onlyCONSTANT_ALPHA:Int = 0x8003

staticinline read onlyCONSTANT_COLOR:Int = 0x8001

staticinline read onlyCONTEXT_LOST_WEBGL:Int = 0x9242

staticinline read onlyCOPY_READ_BUFFER:Int = 0x8F36

staticinline read onlyCOPY_READ_BUFFER_BINDING:Int = 0x8F36

staticinline read onlyCOPY_WRITE_BUFFER:Int = 0x8F37

staticinline read onlyCOPY_WRITE_BUFFER_BINDING:Int = 0x8F37

staticinline read onlyCULL_FACE:Int = 0x0B44

staticinline read onlyCULL_FACE_MODE:Int = 0x0B45

staticinline read onlyCURRENT_PROGRAM:Int = 0x8B8D

staticinline read onlyCURRENT_QUERY:Int = 0x8865

staticinline read onlyCURRENT_VERTEX_ATTRIB:Int = 0x8626

staticinline read onlyCW:Int = 0x0900

staticinline read onlyDECR:Int = 0x1E03

staticinline read onlyDECR_WRAP:Int = 0x8508

staticinline read onlyDELETE_STATUS:Int = 0x8B80

staticinline read onlyDEPTH:Int = 0x1801

staticinline read onlyDEPTH24_STENCIL8:Int = 0x88F0

staticinline read onlyDEPTH32F_STENCIL8:Int = 0x8CAD

staticinline read onlyDEPTH_ATTACHMENT:Int = 0x8D00

staticinline read onlyDEPTH_BITS:Int = 0x0D56

staticinline read onlyDEPTH_BUFFER_BIT:Int = 0x00000100

staticinline read onlyDEPTH_CLEAR_VALUE:Int = 0x0B73

staticinline read onlyDEPTH_COMPONENT:Int = 0x1902

staticinline read onlyDEPTH_COMPONENT16:Int = 0x81A5

staticinline read onlyDEPTH_COMPONENT24:Int = 0x81A6

staticinline read onlyDEPTH_COMPONENT32F:Int = 0x8CAC

staticinline read onlyDEPTH_FUNC:Int = 0x0B74

staticinline read onlyDEPTH_RANGE:Int = 0x0B70

staticinline read onlyDEPTH_STENCIL:Int = 0x84F9

staticinline read onlyDEPTH_STENCIL_ATTACHMENT:Int = 0x821A

staticinline read onlyDEPTH_TEST:Int = 0x0B71

staticinline read onlyDEPTH_WRITEMASK:Int = 0x0B72

staticinline read onlyDITHER:Int = 0x0BD0

staticinline read onlyDONT_CARE:Int = 0x1100

staticinline read onlyDRAW_BUFFER0:Int = 0x8825

staticinline read onlyDRAW_BUFFER1:Int = 0x8826

staticinline read onlyDRAW_BUFFER10:Int = 0x882F

staticinline read onlyDRAW_BUFFER11:Int = 0x8830

staticinline read onlyDRAW_BUFFER12:Int = 0x8831

staticinline read onlyDRAW_BUFFER13:Int = 0x8832

staticinline read onlyDRAW_BUFFER14:Int = 0x8833

staticinline read onlyDRAW_BUFFER15:Int = 0x8834

staticinline read onlyDRAW_BUFFER2:Int = 0x8827

staticinline read onlyDRAW_BUFFER3:Int = 0x8828

staticinline read onlyDRAW_BUFFER4:Int = 0x8829

staticinline read onlyDRAW_BUFFER5:Int = 0x882A

staticinline read onlyDRAW_BUFFER6:Int = 0x882B

staticinline read onlyDRAW_BUFFER7:Int = 0x882C

staticinline read onlyDRAW_BUFFER8:Int = 0x882D

staticinline read onlyDRAW_BUFFER9:Int = 0x882E

staticinline read onlyDRAW_FRAMEBUFFER:Int = 0x8CA9

staticinline read onlyDRAW_FRAMEBUFFER_BINDING:Int = 0x8CA6

staticinline read onlyDST_ALPHA:Int = 0x0304

staticinline read onlyDST_COLOR:Int = 0x0306

staticinline read onlyDYNAMIC_COPY:Int = 0x88EA

staticinline read onlyDYNAMIC_DRAW:Int = 0x88E8

staticinline read onlyDYNAMIC_READ:Int = 0x88E9

staticinline read onlyELEMENT_ARRAY_BUFFER:Int = 0x8893

staticinline read onlyELEMENT_ARRAY_BUFFER_BINDING:Int = 0x8895

staticinline read onlyEQUAL:Int = 0x0202

staticinline read onlyEXTENSIONS:Int = 0x1F03

staticinline read onlyFASTEST:Int = 0x1101

staticinline read onlyFLOAT:Int = 0x1406

staticinline read onlyFLOAT_32_UNSIGNED_INT_24_8_REV:Int = 0x8DAD

staticinline read onlyFLOAT_MAT2:Int = 0x8B5A

staticinline read onlyFLOAT_MAT2x3:Int = 0x8B65

staticinline read onlyFLOAT_MAT2x4:Int = 0x8B66

staticinline read onlyFLOAT_MAT3:Int = 0x8B5B

staticinline read onlyFLOAT_MAT3x2:Int = 0x8B67

staticinline read onlyFLOAT_MAT3x4:Int = 0x8B68

staticinline read onlyFLOAT_MAT4:Int = 0x8B5C

staticinline read onlyFLOAT_MAT4x2:Int = 0x8B69

staticinline read onlyFLOAT_MAT4x3:Int = 0x8B6A

staticinline read onlyFLOAT_VEC2:Int = 0x8B50

staticinline read onlyFLOAT_VEC3:Int = 0x8B51

staticinline read onlyFLOAT_VEC4:Int = 0x8B52

staticinline read onlyFRAGMENT_SHADER:Int = 0x8B30

staticinline read onlyFRAGMENT_SHADER_DERIVATIVE_HINT:Int = 0x8B8B

staticinline read onlyFRAMEBUFFER:Int = 0x8D40

staticinline read onlyFRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:Int = 0x8215

staticinline read onlyFRAMEBUFFER_ATTACHMENT_BLUE_SIZE:Int = 0x8214

staticinline read onlyFRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:Int = 0x8210

staticinline read onlyFRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:Int = 0x8211

staticinline read onlyFRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:Int = 0x8216

staticinline read onlyFRAMEBUFFER_ATTACHMENT_GREEN_SIZE:Int = 0x8213

staticinline read onlyFRAMEBUFFER_ATTACHMENT_OBJECT_NAME:Int = 0x8CD1

staticinline read onlyFRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:Int = 0x8CD0

staticinline read onlyFRAMEBUFFER_ATTACHMENT_RED_SIZE:Int = 0x8212

staticinline read onlyFRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:Int = 0x8217

staticinline read onlyFRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:Int = 0x8CD3

staticinline read onlyFRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:Int = 0x8CD4

staticinline read onlyFRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:Int = 0x8CD2

staticinline read onlyFRAMEBUFFER_BINDING:Int = 0x8CA6

staticinline read onlyFRAMEBUFFER_COMPLETE:Int = 0x8CD5

staticinline read onlyFRAMEBUFFER_DEFAULT:Int = 0x8218

staticinline read onlyFRAMEBUFFER_INCOMPLETE_ATTACHMENT:Int = 0x8CD6

staticinline read onlyFRAMEBUFFER_INCOMPLETE_DIMENSIONS:Int = 0x8CD9

staticinline read onlyFRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:Int = 0x8CD7

staticinline read onlyFRAMEBUFFER_INCOMPLETE_MULTISAMPLE:Int = 0x8D56

staticinline read onlyFRAMEBUFFER_UNSUPPORTED:Int = 0x8CDD

staticinline read onlyFRONT:Int = 0x0404

staticinline read onlyFRONT_AND_BACK:Int = 0x0408

staticinline read onlyFRONT_FACE:Int = 0x0B46

staticinline read onlyFUNC_ADD:Int = 0x8006

staticinline read onlyFUNC_REVERSE_SUBTRACT:Int = 0x800B

staticinline read onlyFUNC_SUBTRACT:Int = 0x800A

staticinline read onlyGENERATE_MIPMAP_HINT:Int = 0x8192

staticinline read onlyGEQUAL:Int = 0x0206

staticinline read onlyGREATER:Int = 0x0204

staticinline read onlyGREEN_BITS:Int = 0x0D53

staticinline read onlyHALF_FLOAT:Int = 0x140B

staticinline read onlyHIGH_FLOAT:Int = 0x8DF2

staticinline read onlyHIGH_INT:Int = 0x8DF5

staticinline read onlyIMPLEMENTATION_COLOR_READ_FORMAT:Int = 0x8B9B

staticinline read onlyIMPLEMENTATION_COLOR_READ_TYPE:Int = 0x8B9A

staticinline read onlyINCR:Int = 0x1E02

staticinline read onlyINCR_WRAP:Int = 0x8507

staticinline read onlyINT:Int = 0x1404

staticinline read onlyINTERLEAVED_ATTRIBS:Int = 0x8C8C

staticinline read onlyINT_2_10_10_10_REV:Int = 0x8D9F

staticinline read onlyINT_SAMPLER_2D:Int = 0x8DCA

staticinline read onlyINT_SAMPLER_2D_ARRAY:Int = 0x8DCF

staticinline read onlyINT_SAMPLER_3D:Int = 0x8DCB

staticinline read onlyINT_SAMPLER_CUBE:Int = 0x8DCC

staticinline read onlyINT_VEC2:Int = 0x8B53

staticinline read onlyINT_VEC3:Int = 0x8B54

staticinline read onlyINT_VEC4:Int = 0x8B55

staticinline read onlyINVALID_ENUM:Int = 0x0500

staticinline read onlyINVALID_FRAMEBUFFER_OPERATION:Int = 0x0506

staticinline read onlyINVALID_INDEX:Int = 0xFFFFFFFF

staticinline read onlyINVALID_OPERATION:Int = 0x0502

staticinline read onlyINVALID_VALUE:Int = 0x0501

staticinline read onlyINVERT:Int = 0x150A

staticinline read onlyKEEP:Int = 0x1E00

staticinline read onlyLEQUAL:Int = 0x0203

staticinline read onlyLESS:Int = 0x0201

staticinline read onlyLINEAR:Int = 0x2601

staticinline read onlyLINEAR_MIPMAP_LINEAR:Int = 0x2703

staticinline read onlyLINEAR_MIPMAP_NEAREST:Int = 0x2701

staticinline read onlyLINES:Int = 0x0001

staticinline read onlyLINE_LOOP:Int = 0x0002

staticinline read onlyLINE_STRIP:Int = 0x0003

staticinline read onlyLINE_WIDTH:Int = 0x0B21

staticinline read onlyLINK_STATUS:Int = 0x8B82

staticinline read onlyLOW_FLOAT:Int = 0x8DF0

staticinline read onlyLOW_INT:Int = 0x8DF3

staticinline read onlyLUMINANCE:Int = 0x1909

staticinline read onlyLUMINANCE_ALPHA:Int = 0x190A

staticinline read onlyMAX:Int = 0x8008

staticinline read onlyMAX_3D_TEXTURE_SIZE:Int = 0x8073

staticinline read onlyMAX_ARRAY_TEXTURE_LAYERS:Int = 0x88FF

staticinline read onlyMAX_CLIENT_WAIT_TIMEOUT_WEBGL:Int = 0x9247

staticinline read onlyMAX_COLOR_ATTACHMENTS:Int = 0x8CDF

staticinline read onlyMAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:Int = 0x8A33

staticinline read onlyMAX_COMBINED_TEXTURE_IMAGE_UNITS:Int = 0x8B4D

staticinline read onlyMAX_COMBINED_UNIFORM_BLOCKS:Int = 0x8A2E

staticinline read onlyMAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:Int = 0x8A31

staticinline read onlyMAX_CUBE_MAP_TEXTURE_SIZE:Int = 0x851C

staticinline read onlyMAX_DRAW_BUFFERS:Int = 0x8824

staticinline read onlyMAX_ELEMENTS_INDICES:Int = 0x80E9

staticinline read onlyMAX_ELEMENTS_VERTICES:Int = 0x80E8

staticinline read onlyMAX_ELEMENT_INDEX:Int = 0x8D6B

staticinline read onlyMAX_FRAGMENT_INPUT_COMPONENTS:Int = 0x9125

staticinline read onlyMAX_FRAGMENT_UNIFORM_BLOCKS:Int = 0x8A2D

staticinline read onlyMAX_FRAGMENT_UNIFORM_COMPONENTS:Int = 0x8B49

staticinline read onlyMAX_FRAGMENT_UNIFORM_VECTORS:Int = 0x8DFD

staticinline read onlyMAX_PROGRAM_TEXEL_OFFSET:Int = 0x8905

staticinline read onlyMAX_RENDERBUFFER_SIZE:Int = 0x84E8

staticinline read onlyMAX_SAMPLES:Int = 0x8D57

staticinline read onlyMAX_SERVER_WAIT_TIMEOUT:Int = 0x9111

staticinline read onlyMAX_TEXTURE_IMAGE_UNITS:Int = 0x8872

staticinline read onlyMAX_TEXTURE_LOD_BIAS:Int = 0x84FD

staticinline read onlyMAX_TEXTURE_SIZE:Int = 0x0D33

staticinline read onlyMAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:Int = 0x8C8A

staticinline read onlyMAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:Int = 0x8C8B

staticinline read onlyMAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:Int = 0x8C80

staticinline read onlyMAX_UNIFORM_BLOCK_SIZE:Int = 0x8A30

staticinline read onlyMAX_UNIFORM_BUFFER_BINDINGS:Int = 0x8A2F

staticinline read onlyMAX_VARYING_COMPONENTS:Int = 0x8B4B

staticinline read onlyMAX_VARYING_VECTORS:Int = 0x8DFC

staticinline read onlyMAX_VERTEX_ATTRIBS:Int = 0x8869

staticinline read onlyMAX_VERTEX_OUTPUT_COMPONENTS:Int = 0x9122

staticinline read onlyMAX_VERTEX_TEXTURE_IMAGE_UNITS:Int = 0x8B4C

staticinline read onlyMAX_VERTEX_UNIFORM_BLOCKS:Int = 0x8A2B

staticinline read onlyMAX_VERTEX_UNIFORM_COMPONENTS:Int = 0x8B4A

staticinline read onlyMAX_VERTEX_UNIFORM_VECTORS:Int = 0x8DFB

staticinline read onlyMAX_VIEWPORT_DIMS:Int = 0x0D3A

staticinline read onlyMEDIUM_FLOAT:Int = 0x8DF1

staticinline read onlyMEDIUM_INT:Int = 0x8DF4

staticinline read onlyMIN:Int = 0x8007

staticinline read onlyMIN_PROGRAM_TEXEL_OFFSET:Int = 0x8904

staticinline read onlyMIRRORED_REPEAT:Int = 0x8370

staticinline read onlyNEAREST:Int = 0x2600

staticinline read onlyNEAREST_MIPMAP_LINEAR:Int = 0x2702

staticinline read onlyNEAREST_MIPMAP_NEAREST:Int = 0x2700

staticinline read onlyNEVER:Int = 0x0200

staticinline read onlyNICEST:Int = 0x1102

staticinline read onlyNONE:Int = 0

staticinline read onlyNOTEQUAL:Int = 0x0205

staticinline read onlyNO_ERROR:Int = 0

staticinline read onlyNUM_COMPRESSED_TEXTURE_FORMATS:Int = 0x86A2

staticinline read onlyOBJECT_TYPE:Int = 0x9112

staticinline read onlyONE:Int = 1

staticinline read onlyONE_MINUS_CONSTANT_ALPHA:Int = 0x8004

staticinline read onlyONE_MINUS_CONSTANT_COLOR:Int = 0x8002

staticinline read onlyONE_MINUS_DST_ALPHA:Int = 0x0305

staticinline read onlyONE_MINUS_DST_COLOR:Int = 0x0307

staticinline read onlyONE_MINUS_SRC_ALPHA:Int = 0x0303

staticinline read onlyONE_MINUS_SRC_COLOR:Int = 0x0301

staticinline read onlyOUT_OF_MEMORY:Int = 0x0505

staticinline read onlyPACK_ALIGNMENT:Int = 0x0D05

staticinline read onlyPACK_ROW_LENGTH:Int = 0x0D02

staticinline read onlyPACK_SKIP_PIXELS:Int = 0x0D04

staticinline read onlyPACK_SKIP_ROWS:Int = 0x0D03

staticinline read onlyPIXEL_PACK_BUFFER:Int = 0x88EB

staticinline read onlyPIXEL_PACK_BUFFER_BINDING:Int = 0x88ED

staticinline read onlyPIXEL_UNPACK_BUFFER:Int = 0x88EC

staticinline read onlyPIXEL_UNPACK_BUFFER_BINDING:Int = 0x88EF

staticinline read onlyPOINTS:Int = 0x0000

staticinline read onlyPOINT_SPRITE:Int = 0x8861

staticinline read onlyPOLYGON_OFFSET_FACTOR:Int = 0x8038

staticinline read onlyPOLYGON_OFFSET_FILL:Int = 0x8037

staticinline read onlyPOLYGON_OFFSET_UNITS:Int = 0x2A00

staticinline read onlyQUERY_RESULT:Int = 0x8866

staticinline read onlyQUERY_RESULT_AVAILABLE:Int = 0x8867

staticinline read onlyR11F_G11F_B10F:Int = 0x8C3A

staticinline read onlyR16F:Int = 0x822D

staticinline read onlyR16I:Int = 0x8233

staticinline read onlyR16UI:Int = 0x8234

staticinline read onlyR32F:Int = 0x822E

staticinline read onlyR32I:Int = 0x8235

staticinline read onlyR32UI:Int = 0x8236

staticinline read onlyR8:Int = 0x8229

staticinline read onlyR8I:Int = 0x8231

staticinline read onlyR8UI:Int = 0x8232

staticinline read onlyR8_SNORM:Int = 0x8F94

staticinline read onlyRASTERIZER_DISCARD:Int = 0x8C89

staticinline read onlyREAD_BUFFER:Int = 0x0C02

staticinline read onlyREAD_FRAMEBUFFER:Int = 0x8CA8

staticinline read onlyREAD_FRAMEBUFFER_BINDING:Int = 0x8CAA

staticinline read onlyRED:Int = 0x1903

staticinline read onlyRED_BITS:Int = 0x0D52

staticinline read onlyRED_INTEGER:Int = 0x8D94

staticinline read onlyRENDERBUFFER:Int = 0x8D41

staticinline read onlyRENDERBUFFER_ALPHA_SIZE:Int = 0x8D53

staticinline read onlyRENDERBUFFER_BINDING:Int = 0x8CA7

staticinline read onlyRENDERBUFFER_BLUE_SIZE:Int = 0x8D52

staticinline read onlyRENDERBUFFER_DEPTH_SIZE:Int = 0x8D54

staticinline read onlyRENDERBUFFER_GREEN_SIZE:Int = 0x8D51

staticinline read onlyRENDERBUFFER_HEIGHT:Int = 0x8D43

staticinline read onlyRENDERBUFFER_INTERNAL_FORMAT:Int = 0x8D44

staticinline read onlyRENDERBUFFER_RED_SIZE:Int = 0x8D50

staticinline read onlyRENDERBUFFER_SAMPLES:Int = 0x8CAB

staticinline read onlyRENDERBUFFER_STENCIL_SIZE:Int = 0x8D55

staticinline read onlyRENDERBUFFER_WIDTH:Int = 0x8D42

staticinline read onlyRENDERER:Int = 0x1F01

staticinline read onlyREPEAT:Int = 0x2901

staticinline read onlyREPLACE:Int = 0x1E01

staticinline read onlyRG:Int = 0x8227

staticinline read onlyRG16F:Int = 0x822F

staticinline read onlyRG16I:Int = 0x8239

staticinline read onlyRG16UI:Int = 0x823A

staticinline read onlyRG32F:Int = 0x8230

staticinline read onlyRG32I:Int = 0x823B

staticinline read onlyRG32UI:Int = 0x823C

staticinline read onlyRG8:Int = 0x822B

staticinline read onlyRG8I:Int = 0x8237

staticinline read onlyRG8UI:Int = 0x8238

staticinline read onlyRG8_SNORM:Int = 0x8F95

staticinline read onlyRGB:Int = 0x1907

staticinline read onlyRGB10_A2:Int = 0x8059

staticinline read onlyRGB10_A2UI:Int = 0x906F

staticinline read onlyRGB16F:Int = 0x881B

staticinline read onlyRGB16I:Int = 0x8D89

staticinline read onlyRGB16UI:Int = 0x8D77

staticinline read onlyRGB32F:Int = 0x8815

staticinline read onlyRGB32I:Int = 0x8D83

staticinline read onlyRGB32UI:Int = 0x8D71

staticinline read onlyRGB565:Int = 0x8D62

staticinline read onlyRGB5_A1:Int = 0x8057

staticinline read onlyRGB8:Int = 0x8051

staticinline read onlyRGB8I:Int = 0x8D8F

staticinline read onlyRGB8UI:Int = 0x8D7D

staticinline read onlyRGB8_SNORM:Int = 0x8F96

staticinline read onlyRGB9_E5:Int = 0x8C3D

staticinline read onlyRGBA:Int = 0x1908

staticinline read onlyRGBA16F:Int = 0x881A

staticinline read onlyRGBA16I:Int = 0x8D88

staticinline read onlyRGBA16UI:Int = 0x8D76

staticinline read onlyRGBA32F:Int = 0x8814

staticinline read onlyRGBA32I:Int = 0x8D82

staticinline read onlyRGBA32UI:Int = 0x8D70

staticinline read onlyRGBA4:Int = 0x8056

staticinline read onlyRGBA8:Int = 0x8058

staticinline read onlyRGBA8I:Int = 0x8D8E

staticinline read onlyRGBA8UI:Int = 0x8D7C

staticinline read onlyRGBA8_SNORM:Int = 0x8F97

staticinline read onlyRGBA_INTEGER:Int = 0x8D99

staticinline read onlyRGB_INTEGER:Int = 0x8D98

staticinline read onlyRG_INTEGER:Int = 0x8228

staticinline read onlySAMPLER_2D:Int = 0x8B5E

staticinline read onlySAMPLER_2D_ARRAY:Int = 0x8DC1

staticinline read onlySAMPLER_2D_ARRAY_SHADOW:Int = 0x8DC4

staticinline read onlySAMPLER_2D_SHADOW:Int = 0x8B62

staticinline read onlySAMPLER_3D:Int = 0x8B5F

staticinline read onlySAMPLER_BINDING:Int = 0x8919

staticinline read onlySAMPLER_CUBE:Int = 0x8B60

staticinline read onlySAMPLER_CUBE_SHADOW:Int = 0x8DC5

staticinline read onlySAMPLES:Int = 0x80A9

staticinline read onlySAMPLE_ALPHA_TO_COVERAGE:Int = 0x809E

staticinline read onlySAMPLE_BUFFERS:Int = 0x80A8

staticinline read onlySAMPLE_COVERAGE:Int = 0x80A0

staticinline read onlySAMPLE_COVERAGE_INVERT:Int = 0x80AB

staticinline read onlySAMPLE_COVERAGE_VALUE:Int = 0x80AA

staticinline read onlySCISSOR_BOX:Int = 0x0C10

staticinline read onlySCISSOR_TEST:Int = 0x0C11

staticinline read onlySEPARATE_ATTRIBS:Int = 0x8C8D

staticinline read onlySHADER_TYPE:Int = 0x8B4F

staticinline read onlySHADING_LANGUAGE_VERSION:Int = 0x8B8C

staticinline read onlySHORT:Int = 0x1402

staticinline read onlySIGNALED:Int = 0x9119

staticinline read onlySIGNED_NORMALIZED:Int = 0x8F9C

staticinline read onlySRC_ALPHA:Int = 0x0302

staticinline read onlySRC_ALPHA_SATURATE:Int = 0x0308

staticinline read onlySRC_COLOR:Int = 0x0300

staticinline read onlySRGB:Int = 0x8C40

staticinline read onlySRGB8:Int = 0x8C41

staticinline read onlySRGB8_ALPHA8:Int = 0x8C43

staticinline read onlySTATIC_COPY:Int = 0x88E6

staticinline read onlySTATIC_DRAW:Int = 0x88E4

staticinline read onlySTATIC_READ:Int = 0x88E5

staticinline read onlySTENCIL:Int = 0x1802

staticinline read onlySTENCIL_ATTACHMENT:Int = 0x8D20

staticinline read onlySTENCIL_BACK_FAIL:Int = 0x8801

staticinline read onlySTENCIL_BACK_FUNC:Int = 0x8800

staticinline read onlySTENCIL_BACK_PASS_DEPTH_FAIL:Int = 0x8802

staticinline read onlySTENCIL_BACK_PASS_DEPTH_PASS:Int = 0x8803

staticinline read onlySTENCIL_BACK_REF:Int = 0x8CA3

staticinline read onlySTENCIL_BACK_VALUE_MASK:Int = 0x8CA4

staticinline read onlySTENCIL_BACK_WRITEMASK:Int = 0x8CA5

staticinline read onlySTENCIL_BITS:Int = 0x0D57

staticinline read onlySTENCIL_BUFFER_BIT:Int = 0x00000400

staticinline read onlySTENCIL_CLEAR_VALUE:Int = 0x0B91

staticinline read onlySTENCIL_FAIL:Int = 0x0B94

staticinline read onlySTENCIL_FUNC:Int = 0x0B92

staticinline read onlySTENCIL_INDEX:Int = 0x1901

staticinline read onlySTENCIL_INDEX8:Int = 0x8D48

staticinline read onlySTENCIL_PASS_DEPTH_FAIL:Int = 0x0B95

staticinline read onlySTENCIL_PASS_DEPTH_PASS:Int = 0x0B96

staticinline read onlySTENCIL_REF:Int = 0x0B97

staticinline read onlySTENCIL_TEST:Int = 0x0B90

staticinline read onlySTENCIL_VALUE_MASK:Int = 0x0B93

staticinline read onlySTENCIL_WRITEMASK:Int = 0x0B98

staticinline read onlySTREAM_COPY:Int = 0x88E2

staticinline read onlySTREAM_DRAW:Int = 0x88E0

staticinline read onlySTREAM_READ:Int = 0x88E1

staticinline read onlySUBPIXEL_BITS:Int = 0x0D50

staticinline read onlySYNC_CONDITION:Int = 0x9113

staticinline read onlySYNC_FENCE:Int = 0x9116

staticinline read onlySYNC_FLAGS:Int = 0x9115

staticinline read onlySYNC_FLUSH_COMMANDS_BIT:Int = 0x00000001

staticinline read onlySYNC_GPU_COMMANDS_COMPLETE:Int = 0x9117

staticinline read onlySYNC_STATUS:Int = 0x9114

staticinline read onlyTEXTURE:Int = 0x1702

staticinline read onlyTEXTURE0:Int = 0x84C0

staticinline read onlyTEXTURE1:Int = 0x84C1

staticinline read onlyTEXTURE10:Int = 0x84CA

staticinline read onlyTEXTURE11:Int = 0x84CB

staticinline read onlyTEXTURE12:Int = 0x84CC

staticinline read onlyTEXTURE13:Int = 0x84CD

staticinline read onlyTEXTURE14:Int = 0x84CE

staticinline read onlyTEXTURE15:Int = 0x84CF

staticinline read onlyTEXTURE16:Int = 0x84D0

staticinline read onlyTEXTURE17:Int = 0x84D1

staticinline read onlyTEXTURE18:Int = 0x84D2

staticinline read onlyTEXTURE19:Int = 0x84D3

staticinline read onlyTEXTURE2:Int = 0x84C2

staticinline read onlyTEXTURE20:Int = 0x84D4

staticinline read onlyTEXTURE21:Int = 0x84D5

staticinline read onlyTEXTURE22:Int = 0x84D6

staticinline read onlyTEXTURE23:Int = 0x84D7

staticinline read onlyTEXTURE24:Int = 0x84D8

staticinline read onlyTEXTURE25:Int = 0x84D9

staticinline read onlyTEXTURE26:Int = 0x84DA

staticinline read onlyTEXTURE27:Int = 0x84DB

staticinline read onlyTEXTURE28:Int = 0x84DC

staticinline read onlyTEXTURE29:Int = 0x84DD

staticinline read onlyTEXTURE3:Int = 0x84C3

staticinline read onlyTEXTURE30:Int = 0x84DE

staticinline read onlyTEXTURE31:Int = 0x84DF

staticinline read onlyTEXTURE4:Int = 0x84C4

staticinline read onlyTEXTURE5:Int = 0x84C5

staticinline read onlyTEXTURE6:Int = 0x84C6

staticinline read onlyTEXTURE7:Int = 0x84C7

staticinline read onlyTEXTURE8:Int = 0x84C8

staticinline read onlyTEXTURE9:Int = 0x84C9

staticinline read onlyTEXTURE_2D:Int = 0x0DE1

staticinline read onlyTEXTURE_2D_ARRAY:Int = 0x8C1A

staticinline read onlyTEXTURE_3D:Int = 0x806F

staticinline read onlyTEXTURE_BASE_LEVEL:Int = 0x813C

staticinline read onlyTEXTURE_BINDING_2D:Int = 0x8069

staticinline read onlyTEXTURE_BINDING_2D_ARRAY:Int = 0x8C1D

staticinline read onlyTEXTURE_BINDING_3D:Int = 0x806A

staticinline read onlyTEXTURE_BINDING_CUBE_MAP:Int = 0x8514

staticinline read onlyTEXTURE_COMPARE_FUNC:Int = 0x884D

staticinline read onlyTEXTURE_COMPARE_MODE:Int = 0x884C

staticinline read onlyTEXTURE_CUBE_MAP:Int = 0x8513

staticinline read onlyTEXTURE_CUBE_MAP_NEGATIVE_X:Int = 0x8516

staticinline read onlyTEXTURE_CUBE_MAP_NEGATIVE_Y:Int = 0x8518

staticinline read onlyTEXTURE_CUBE_MAP_NEGATIVE_Z:Int = 0x851A

staticinline read onlyTEXTURE_CUBE_MAP_POSITIVE_X:Int = 0x8515

staticinline read onlyTEXTURE_CUBE_MAP_POSITIVE_Y:Int = 0x8517

staticinline read onlyTEXTURE_CUBE_MAP_POSITIVE_Z:Int = 0x8519

staticinline read onlyTEXTURE_IMMUTABLE_FORMAT:Int = 0x912F

staticinline read onlyTEXTURE_IMMUTABLE_LEVELS:Int = 0x82DF

staticinline read onlyTEXTURE_MAG_FILTER:Int = 0x2800

staticinline read onlyTEXTURE_MAX_LEVEL:Int = 0x813D

staticinline read onlyTEXTURE_MAX_LOD:Int = 0x813B

staticinline read onlyTEXTURE_MIN_FILTER:Int = 0x2801

staticinline read onlyTEXTURE_MIN_LOD:Int = 0x813A

staticinline read onlyTEXTURE_WRAP_R:Int = 0x8072

staticinline read onlyTEXTURE_WRAP_S:Int = 0x2802

staticinline read onlyTEXTURE_WRAP_T:Int = 0x2803

staticinline read onlyTIMEOUT_EXPIRED:Int = 0x911B

staticinline read onlyTIMEOUT_IGNORED:Int = -1

staticinline read onlyTRANSFORM_FEEDBACK:Int = 0x8E22

staticinline read onlyTRANSFORM_FEEDBACK_ACTIVE:Int = 0x8E24

staticinline read onlyTRANSFORM_FEEDBACK_BINDING:Int = 0x8E25

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER:Int = 0x8C8E

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER_BINDING:Int = 0x8C8F

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER_MODE:Int = 0x8C7F

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER_SIZE:Int = 0x8C85

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER_START:Int = 0x8C84

staticinline read onlyTRANSFORM_FEEDBACK_PAUSED:Int = 0x8E23

staticinline read onlyTRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:Int = 0x8C88

staticinline read onlyTRANSFORM_FEEDBACK_VARYINGS:Int = 0x8C83

staticinline read onlyTRIANGLES:Int = 0x0004

staticinline read onlyTRIANGLE_FAN:Int = 0x0006

staticinline read onlyTRIANGLE_STRIP:Int = 0x0005

staticinline read onlyUNIFORM_ARRAY_STRIDE:Int = 0x8A3C

staticinline read onlyUNIFORM_BLOCK_ACTIVE_UNIFORMS:Int = 0x8A42

staticinline read onlyUNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:Int = 0x8A43

staticinline read onlyUNIFORM_BLOCK_BINDING:Int = 0x8A3F

staticinline read onlyUNIFORM_BLOCK_DATA_SIZE:Int = 0x8A40

staticinline read onlyUNIFORM_BLOCK_INDEX:Int = 0x8A3A

staticinline read onlyUNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:Int = 0x8A46

staticinline read onlyUNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:Int = 0x8A44

staticinline read onlyUNIFORM_BUFFER:Int = 0x8A11

staticinline read onlyUNIFORM_BUFFER_BINDING:Int = 0x8A28

staticinline read onlyUNIFORM_BUFFER_OFFSET_ALIGNMENT:Int = 0x8A34

staticinline read onlyUNIFORM_BUFFER_SIZE:Int = 0x8A2A

staticinline read onlyUNIFORM_BUFFER_START:Int = 0x8A29

staticinline read onlyUNIFORM_IS_ROW_MAJOR:Int = 0x8A3E

staticinline read onlyUNIFORM_MATRIX_STRIDE:Int = 0x8A3D

staticinline read onlyUNIFORM_OFFSET:Int = 0x8A3B

staticinline read onlyUNIFORM_SIZE:Int = 0x8A38

staticinline read onlyUNIFORM_TYPE:Int = 0x8A37

staticinline read onlyUNPACK_ALIGNMENT:Int = 0x0CF5

staticinline read onlyUNPACK_COLORSPACE_CONVERSION_WEBGL:Int = 0x9243

staticinline read onlyUNPACK_FLIP_Y_WEBGL:Int = 0x9240

staticinline read onlyUNPACK_IMAGE_HEIGHT:Int = 0x806E

staticinline read onlyUNPACK_PREMULTIPLY_ALPHA_WEBGL:Int = 0x9241

staticinline read onlyUNPACK_ROW_LENGTH:Int = 0x0CF2

staticinline read onlyUNPACK_SKIP_IMAGES:Int = 0x806D

staticinline read onlyUNPACK_SKIP_PIXELS:Int = 0x0CF4

staticinline read onlyUNPACK_SKIP_ROWS:Int = 0x0CF3

staticinline read onlyUNSIGNALED:Int = 0x9118

staticinline read onlyUNSIGNED_BYTE:Int = 0x1401

staticinline read onlyUNSIGNED_INT:Int = 0x1405

staticinline read onlyUNSIGNED_INT_10F_11F_11F_REV:Int = 0x8C3B

staticinline read onlyUNSIGNED_INT_24_8:Int = 0x84FA

staticinline read onlyUNSIGNED_INT_2_10_10_10_REV:Int = 0x8368

staticinline read onlyUNSIGNED_INT_5_9_9_9_REV:Int = 0x8C3E

staticinline read onlyUNSIGNED_INT_SAMPLER_2D:Int = 0x8DD2

staticinline read onlyUNSIGNED_INT_SAMPLER_2D_ARRAY:Int = 0x8DD7

staticinline read onlyUNSIGNED_INT_SAMPLER_3D:Int = 0x8DD3

staticinline read onlyUNSIGNED_INT_SAMPLER_CUBE:Int = 0x8DD4

staticinline read onlyUNSIGNED_INT_VEC2:Int = 0x8DC6

staticinline read onlyUNSIGNED_INT_VEC3:Int = 0x8DC7

staticinline read onlyUNSIGNED_INT_VEC4:Int = 0x8DC8

staticinline read onlyUNSIGNED_NORMALIZED:Int = 0x8C17

staticinline read onlyUNSIGNED_SHORT:Int = 0x1403

staticinline read onlyUNSIGNED_SHORT_4_4_4_4:Int = 0x8033

staticinline read onlyUNSIGNED_SHORT_5_5_5_1:Int = 0x8034

staticinline read onlyUNSIGNED_SHORT_5_6_5:Int = 0x8363

staticinline read onlyVALIDATE_STATUS:Int = 0x8B83

staticinline read onlyVENDOR:Int = 0x1F00

staticinline read onlyVERSION:Int = 0x1F02

staticinline read onlyVERTEX_ARRAY_BINDING:Int = 0x85B5

staticinline read onlyVERTEX_ATTRIB_ARRAY_BUFFER_BINDING:Int = 0x889F

staticinline read onlyVERTEX_ATTRIB_ARRAY_DIVISOR:Int = 0x88FE

staticinline read onlyVERTEX_ATTRIB_ARRAY_ENABLED:Int = 0x8622

staticinline read onlyVERTEX_ATTRIB_ARRAY_INTEGER:Int = 0x88FD

staticinline read onlyVERTEX_ATTRIB_ARRAY_NORMALIZED:Int = 0x886A

staticinline read onlyVERTEX_ATTRIB_ARRAY_POINTER:Int = 0x8645

staticinline read onlyVERTEX_ATTRIB_ARRAY_SIZE:Int = 0x8623

staticinline read onlyVERTEX_ATTRIB_ARRAY_STRIDE:Int = 0x8624

staticinline read onlyVERTEX_ATTRIB_ARRAY_TYPE:Int = 0x8625

staticinline read onlyVERTEX_PROGRAM_POINT_SIZE:Int = 0x8642

staticinline read onlyVERTEX_SHADER:Int = 0x8B31

staticinline read onlyVIEWPORT:Int = 0x0BA2

staticinline read onlyWAIT_FAILED:Int = 0x911D

staticinline read onlyZERO:Int = 0

staticread onlycontext:OpenGLES3RenderContext

Available on Android, iOS

staticread onlycontext:OpenGLRenderContext

Available on Linux, macOS, Windows

staticread onlycontext:WebGL2RenderContext

Available on HTML5

staticread onlytype:RenderContextType

staticread onlyversion:Float

Static methods

staticinline activeTexture (texture:Int):Void

staticinline attachShader (program:GLProgram, shader:GLShader):Void

staticinline beginQuery (target:Int, query:GLQuery):Void

staticinline beginTransformFeedback (primitiveNode:Int):Void

staticinline bindAttribLocation (program:GLProgram, index:Int, name:String):Void

staticinline bindBuffer (target:Int, buffer:GLBuffer):Void

staticinline bindBufferBase (target:Int, index:Int, buffer:GLBuffer):Void

staticinline bindBufferRange (target:Int, index:Int, buffer:GLBuffer, offset:DataPointer, size:Int):Void

staticinline bindFramebuffer (target:Int, framebuffer:GLFramebuffer):Void

staticinline bindRenderbuffer (target:Int, renderbuffer:GLRenderbuffer):Void

staticinline bindSampler (unit:Int, sampler:GLSampler):Void

staticinline bindTexture (target:Int, texture:GLTexture):Void

staticinline bindTransformFeedback (target:Int, transformFeedback:GLTransformFeedback):Void

staticinline bindVertexArray (vertexArray:GLVertexArrayObject):Void

staticinline blendColor (red:Float, green:Float, blue:Float, alpha:Float):Void

staticinline blendEquation (mode:Int):Void

staticinline blendEquationSeparate (modeRGB:Int, modeAlpha:Int):Void

staticinline blendFunc (sfactor:Int, dfactor:Int):Void

staticinline blendFuncSeparate (srcRGB:Int, dstRGB:Int, srcAlpha:Int, dstAlpha:Int):Void

staticinline blitFramebuffer (srcX0:Int, srcY0:Int, srcX1:Int, srcY1:Int, dstX0:Int, dstY0:Int, dstX1:Int, dstY1:Int, mask:Int, filter:Int):Void

staticinline bufferData (target:Int, size:Int, srcData:DataPointer, usage:Int):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline bufferDataWEBGL (target:Int, srcData:Dynamic, usage:Int, ?srcOffset:Int, ?length:Int):Void

Available on HTML5

staticinline bufferSubData (target:Int, dstByteOffset:Int, size:Int, srcData:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline bufferSubDataWEBGL (target:Int, dstByteOffset:Int, srcData:Dynamic, ?srcOffset:Int, ?length:Int):Void

Available on HTML5

staticinline checkFramebufferStatus (target:Int):Int

staticinline clear (mask:Int):Void

staticinline clearBufferfi (buffer:Int, drawbuffer:Int, depth:Float, stencil:Int):Void

staticinline clearBufferfv (buffer:Int, drawbuffer:Int, value:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline clearBufferfvWEBGL (buffer:Int, drawbuffer:Int, values:Dynamic, ?srcOffset:Int):Void

Available on HTML5

staticinline clearBufferiv (buffer:Int, drawbuffer:Int, value:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline clearBufferivWEBGL (buffer:Int, drawbuffer:Int, values:Dynamic, ?srcOffset:Int):Void

Available on HTML5

staticinline clearBufferuiv (buffer:Int, drawbuffer:Int, value:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline clearBufferuivWEBGL (buffer:Int, drawbuffer:Int, values:Dynamic, ?srcOffset:Int):Void

Available on HTML5

staticinline clearColor (red:Float, green:Float, blue:Float, alpha:Float):Void

staticinline clearDepth (depth:Float):Void

Available on HTML5

staticinline clearDepthf (depth:Float):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline clearStencil (s:Int):Void

staticinline clientWaitSync (sync:GLSync, flags:Int, timeout:Int64):Int

staticinline colorMask (red:Bool, green:Bool, blue:Bool, alpha:Bool):Void

staticinline compileShader (shader:GLShader):Void

staticinline compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, imageSize:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline compressedTexImage2DWEBGL (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void

Available on HTML5

staticinline compressedTexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, imageSize:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline compressedTexImage3DWEBGL (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void

Available on HTML5

staticinline compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, imageSize:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline compressedTexSubImage2DWEBGL (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void

Available on HTML5

staticinline compressedTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, imageSize:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline compressedTexSubImage3DWEBGL (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void

Available on HTML5

staticinline copyBufferSubData (readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline copyTexImage2D (target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void

staticinline copyTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void

staticinline copyTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, height:Int):Void

staticinline createBuffer ():GLBuffer

staticinline createProgram ():GLProgram

staticinline createQuery ():GLQuery

staticinline createSampler ():GLSampler

staticinline createShader (type:Int):GLShader

staticinline createTexture ():GLTexture

staticinline cullFace (mode:Int):Void

staticinline deleteBuffer (buffer:GLBuffer):Void

staticinline deleteFramebuffer (framebuffer:GLFramebuffer):Void

staticinline deleteProgram (program:GLProgram):Void

staticinline deleteQuery (query:GLQuery):Void

staticinline deleteRenderbuffer (renderbuffer:GLRenderbuffer):Void

staticinline deleteSampler (sampler:GLSampler):Void

staticinline deleteShader (shader:GLShader):Void

staticinline deleteSync (sync:GLSync):Void

staticinline deleteTexture (texture:GLTexture):Void

staticinline deleteTransformFeedback (transformFeedback:GLTransformFeedback):Void

staticinline deleteVertexArray (vertexArray:GLVertexArrayObject):Void

staticinline depthFunc (func:Int):Void

staticinline depthMask (flag:Bool):Void

staticinline depthRange (zNear:Float, zFar:Float):Void

Available on HTML5

staticinline depthRangef (zNear:Float, zFar:Float):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline detachShader (program:GLProgram, shader:GLShader):Void

staticinline disable (cap:Int):Void

staticinline disableVertexAttribArray (index:Int):Void

staticinline drawArrays (mode:Int, first:Int, count:Int):Void

staticinline drawArraysInstanced (mode:Int, first:Int, count:Int, instanceCount:Int):Void

staticinline drawBuffers (buffers:Array<Int>):Void

staticinline drawElements (mode:Int, count:Int, type:Int, offset:Int):Void

staticinline drawElementsInstanced (mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void

staticinline drawRangeElements (mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void

staticinline enable (cap:Int):Void

staticinline enableVertexAttribArray (index:Int):Void

staticinline endQuery (target:Int):Void

staticinline endTransformFeedback ():Void

staticinline fenceSync (condition:Int, flags:Int):GLSync

staticinline finish ():Void

staticinline flush ():Void

staticinline framebufferRenderbuffer (target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void

staticinline framebufferTexture2D (target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void

staticinline framebufferTextureLayer (target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void

staticinline frontFace (mode:Int):Void

staticinline generateMipmap (target:Int):Void

staticinline getActiveAttrib (program:GLProgram, index:Int):GLActiveInfo

staticinline getActiveUniform (program:GLProgram, index:Int):GLActiveInfo

staticinline getActiveUniformBlockName (program:GLProgram, uniformBlockIndex:Int):String

staticinline getActiveUniformBlockParameter (program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic

staticinline getActiveUniformBlocki (program:GLProgram, uniformBlockIndex:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getActiveUniformBlockiv (program:GLProgram, uniformBlockIndex:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getActiveUniforms (program:GLProgram, uniformIndices:Array<Int>, pname:Int):Dynamic

staticinline getActiveUniformsiv (program:GLProgram, uniformIndices:Array<Int>, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getAttachedShaders (program:GLProgram):Array<GLShader>

staticinline getAttribLocation (program:GLProgram, name:String):Int

staticinline getBoolean (pname:Int):Bool

Available on Android, Linux, macOS, iOS, Windows

staticinline getBooleanv (pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getBufferParameter (target:Int, pname:Int):Dynamic

staticinline getBufferParameteri (target:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getBufferParameteri64v (target:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getBufferParameteriv (target:Int, pname:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getBufferPointerv (target:Int, pname:Int):DataPointer

Available on Android, Linux, macOS, iOS, Windows

staticinline getBufferSubData (target:Int, offset:DataPointer, size:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getBufferSubDataWEBGL (target:Int, srcByteOffset:DataPointer, dstData:Dynamic, ?srcOffset:Dynamic, ?length:Int):Void

Available on HTML5

staticinline getError ():Int

staticinline getExtension (name:String):Dynamic

staticinline getFloat (pname:Int):Float

Available on Android, Linux, macOS, iOS, Windows

staticinline getFloatv (pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getFragDataLocation (program:GLProgram, name:String):Int

staticinline getFramebufferAttachmentParameter (target:Int, attachment:Int, pname:Int):Dynamic

staticinline getFramebufferAttachmentParameteri (target:Int, attachment:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getFramebufferAttachmentParameteriv (target:Int, attachment:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getIndexedParameter (target:Int, index:Int):Dynamic

staticinline getInteger (pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getInteger64 (pname:Int):Int64

Available on Android, Linux, macOS, iOS, Windows

staticinline getInteger64i (pname:Int):Int64

Available on Android, Linux, macOS, iOS, Windows

staticinline getInteger64i_v (pname:Int, index:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getInteger64v (pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getIntegeri_v (pname:Int, index:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getIntegerv (pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getInternalformatParameter (target:Int, internalformat:Int, pname:Int):Dynamic

staticinline getInternalformati (target:Int, internalformat:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getInternalformativ (target:Int, internalformat:Int, pname:Int, bufSize:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getParameter (pname:Int):Dynamic

staticinline getProgramBinary (program:GLProgram, binaryFormat:Int):Bytes

Available on Android, Linux, macOS, iOS, Windows

staticinline getProgramInfoLog (program:GLProgram):String

staticinline getProgramParameter (program:GLProgram, pname:Int):Dynamic

staticinline getProgrami (program:GLProgram, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getProgramiv (program:GLProgram, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getQuery (target:Int, pname:Int):GLQuery

staticinline getQueryObjectui (query:GLQuery, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getQueryObjectuiv (query:GLQuery, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getQueryParameter (query:GLQuery, pname:Int):Dynamic

staticinline getQueryi (target:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getQueryiv (target:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getRenderbufferParameter (target:Int, pname:Int):Dynamic

staticinline getRenderbufferParameteri (target:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getRenderbufferParameteriv (target:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getSamplerParameter (sampler:GLSampler, pname:Int):Dynamic

staticinline getSamplerParameterf (sampler:GLSampler, pname:Int):Float

Available on Android, Linux, macOS, iOS, Windows

staticinline getSamplerParameterfv (sampler:GLSampler, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getSamplerParameteri (sampler:GLSampler, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getSamplerParameteriv (sampler:GLSampler, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getShaderInfoLog (shader:GLShader):String

staticinline getShaderParameter (shader:GLShader, pname:Int):Dynamic

staticinline getShaderPrecisionFormat (shadertype:Int, precisiontype:Int):GLShaderPrecisionFormat

staticinline getShaderSource (shader:GLShader):String

staticinline getShaderi (shader:GLShader, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getShaderiv (shader:GLShader, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getString (name:Int):String

Available on Android, Linux, macOS, iOS, Windows

staticinline getStringi (name:Int, index:Int):String

Available on Android, Linux, macOS, iOS, Windows

staticinline getSupportedExtensions ():Array<String>

staticinline getSyncParameter (sync:GLSync, pname:Int):Dynamic

staticinline getSyncParameteri (sync:GLSync, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getSyncParameteriv (sync:GLSync, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getTexParameter (target:Int, pname:Int):Dynamic

staticinline getTexParameterf (target:Int, pname:Int):Float

Available on Android, Linux, macOS, iOS, Windows

staticinline getTexParameterfv (target:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getTexParameteri (target:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getTexParameteriv (target:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getTransformFeedbackVarying (program:GLProgram, index:Int):GLActiveInfo

staticinline getUniform (program:GLProgram, location:GLUniformLocation):Dynamic

staticinline getUniformBlockIndex (program:GLProgram, uniformBlockName:String):Int

staticinline getUniformIndices (program:GLProgram, uniformNames:Array<String>):Array<Int>

staticinline getUniformLocation (program:GLProgram, name:String):GLUniformLocation

staticinline getUniformf (program:GLProgram, location:GLUniformLocation):Float

Available on Android, Linux, macOS, iOS, Windows

staticinline getUniformfv (program:GLProgram, location:GLUniformLocation, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getUniformi (program:GLProgram, location:GLUniformLocation):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getUniformiv (program:GLProgram, location:GLUniformLocation, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getUniformui (program:GLProgram, location:GLUniformLocation):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getUniformuiv (program:GLProgram, location:GLUniformLocation, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttrib (index:Int, pname:Int):Dynamic

staticinline getVertexAttribIi (index:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribIiv (index:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribIui (index:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribIuiv (index:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribOffset (index:Int, pname:Int):DataPointer

Available on HTML5

staticinline getVertexAttribPointerv (index:Int, pname:Int):DataPointer

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribf (index:Int, pname:Int):Float

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribfv (index:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribi (index:Int, pname:Int):Int

Available on Android, Linux, macOS, iOS, Windows

staticinline getVertexAttribiv (index:Int, pname:Int, params:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline hint (target:Int, mode:Int):Void

staticinline invalidateFramebuffer (target:Int, attachments:Array<Int>):Void

staticinline invalidateSubFramebuffer (target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void

staticinline isBuffer (buffer:GLBuffer):Bool

staticinline isContextLost ():Bool

staticinline isEnabled (cap:Int):Bool

staticinline isFramebuffer (framebuffer:GLFramebuffer):Bool

staticinline isProgram (program:GLProgram):Bool

staticinline isQuery (query:GLQuery):Bool

staticinline isRenderbuffer (renderbuffer:GLRenderbuffer):Bool

staticinline isSampler (sampler:GLSampler):Bool

staticinline isShader (shader:GLShader):Bool

staticinline isSync (sync:GLSync):Bool

staticinline isTexture (texture:GLTexture):Bool

staticinline isTransformFeedback (transformFeedback:GLTransformFeedback):Bool

staticinline isVertexArray (vertexArray:GLVertexArrayObject):Bool

staticinline lineWidth (width:Float):Void

staticinline linkProgram (program:GLProgram):Void

staticinline mapBufferRange (target:Int, offset:DataPointer, length:Int, access:Int):DataPointer

Available on Android, Linux, macOS, iOS, Windows

staticinline pauseTransformFeedback ():Void

staticinline pixelStorei (pname:Int, param:Int):Void

staticinline polygonOffset (factor:Float, units:Float):Void

staticinline programBinary (program:GLProgram, binaryFormat:Int, binary:DataPointer, length:Int):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline programParameteri (program:GLProgram, pname:Int, value:Int):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline readBuffer (src:Int):Void

staticinline readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:BytePointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline readPixelsWEBGL (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:Dynamic, ?dstOffset:Int):Void

Available on HTML5

staticinline releaseShaderCompiler ():Void

Available on Android, Linux, macOS, iOS, Windows

staticinline renderbufferStorage (target:Int, internalformat:Int, width:Int, height:Int):Void

staticinline renderbufferStorageMultisample (target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void

staticinline resumeTransformFeedback ():Void

staticinline sampleCoverage (value:Float, invert:Bool):Void

staticinline samplerParameterf (sampler:GLSampler, pname:Int, param:Float):Void

staticinline samplerParameteri (sampler:GLSampler, pname:Int, param:Int):Void

staticinline scissor (x:Int, y:Int, width:Int, height:Int):Void

staticinline shaderBinary (shaders:Array<GLShader>, binaryformat:Int, binary:DataPointer, length:Int):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline shaderSource (shader:GLShader, source:String):Void

staticinline stencilFunc (func:Int, ref:Int, mask:Int):Void

staticinline stencilFuncSeparate (face:Int, func:Int, ref:Int, mask:Int):Void

staticinline stencilMask (mask:Int):Void

staticinline stencilMaskSeparate (face:Int, mask:Int):Void

staticinline stencilOp (fail:Int, zfail:Int, zpass:Int):Void

staticinline stencilOpSeparate (face:Int, fail:Int, zfail:Int, zpass:Int):Void

staticinline texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline texImage2DWEBGL (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Dynamic, ?format:Int, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void

Available on HTML5

staticinline texImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline texImage3DWEBGL (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, srcData:Dynamic, ?srcOffset:Int):Void

Available on HTML5

staticinline texParameterf (target:Int, pname:Int, param:Float):Void

staticinline texParameteri (target:Int, pname:Int, param:Int):Void

staticinline texStorage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int):Void

staticinline texStorage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int):Void

staticinline texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline texSubImage2DWEBGL (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Dynamic, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void

Available on HTML5

staticinline texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, data:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline texSubImage3DWEBGL (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, source:Dynamic, ?srcOffset:Int):Void

Available on HTML5

staticinline transformFeedbackVaryings (program:GLProgram, varyings:Array<String>, bufferMode:Int):Void

staticinline uniform1f (location:GLUniformLocation, v0:Float):Void

staticinline uniform1fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform1fvWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform1i (location:GLUniformLocation, v0:Int):Void

staticinline uniform1iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform1ivWEBGL (location:GLUniformLocation, ?data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform1ui (location:GLUniformLocation, v0:Int):Void

staticinline uniform1uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform1uivWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform2f (location:GLUniformLocation, v0:Float, v1:Float):Void

staticinline uniform2fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform2fvWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform2i (location:GLUniformLocation, x:Int, y:Int):Void

staticinline uniform2iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform2ivWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform2ui (location:GLUniformLocation, x:Int, y:Int):Void

staticinline uniform2uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform2uivWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform3f (location:GLUniformLocation, v0:Float, v1:Float, v2:Float):Void

staticinline uniform3fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform3fvWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform3i (location:GLUniformLocation, v0:Int, v1:Int, v2:Int):Void

staticinline uniform3iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform3ivWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform3ui (location:GLUniformLocation, v0:Int, v1:Int, v2:Int):Void

staticinline uniform3uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform3uivWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform4f (location:GLUniformLocation, v0:Float, v1:Float, v2:Float, v3:Float):Void

staticinline uniform4fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform4fvWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform4i (location:GLUniformLocation, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline uniform4iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform4ivWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniform4ui (location:GLUniformLocation, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline uniform4uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniform4uivWEBGL (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformBlockBinding (program:GLProgram, uniformBlockIndex:Int, uniformBlockBinding:Int):Void

staticinline uniformMatrix2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix2fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix2x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix2x3fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix2x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix2x4fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix3fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix3x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix3x2fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix3x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix3x4fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix4fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix4x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix4x2fvWEBGL (location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline uniformMatrix4x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

Available on Android, Linux, macOS, iOS, Windows

staticinline uniformMatrix4x3fvWEBGL (location:GLUniformLocation, transpose:Dynamic, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

Available on HTML5

staticinline unmapBuffer (target:Int):Bool

Available on Android, Linux, macOS, iOS, Windows

staticinline useProgram (program:GLProgram):Void

staticinline validateProgram (program:GLProgram):Void

staticinline vertexAttrib1f (index:Int, v0:Float):Void

staticinline vertexAttrib1fv (index:Int, v:DataPointer):Void

staticinline vertexAttrib1fvWEBGL (index:Int, v:Dynamic):Void

Available on HTML5

staticinline vertexAttrib2f (index:Int, v0:Float, v1:Float):Void

staticinline vertexAttrib2fv (index:Int, v:DataPointer):Void

staticinline vertexAttrib2fvWEBGL (index:Int, v:Dynamic):Void

Available on HTML5

staticinline vertexAttrib3f (index:Int, v0:Float, v1:Float, v2:Float):Void

staticinline vertexAttrib3fv (index:Int, v:DataPointer):Void

staticinline vertexAttrib3fvWEBGL (index:Int, v:Dynamic):Void

Available on HTML5

staticinline vertexAttrib4f (index:Int, v0:Float, v1:Float, v2:Float, v3:Float):Void

staticinline vertexAttrib4fv (index:Int, v:DataPointer):Void

staticinline vertexAttrib4fvWEBGL (index:Int, v:Dynamic):Void

Available on HTML5

staticinline vertexAttribDivisor (index:Int, divisor:Int):Void

staticinline vertexAttribI4i (index:Int, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline vertexAttribI4iv (index:Int, v:DataPointer):Void

staticinline vertexAttribI4ivWEBGL (index:Int, v:Dynamic):Void

Available on HTML5

staticinline vertexAttribI4ui (index:Int, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline vertexAttribI4uiv (index:Int, v:DataPointer):Void

staticinline vertexAttribI4uivWEBGL (index:Int, v:Dynamic):Void

Available on HTML5

staticinline vertexAttribIPointer (index:Int, size:Int, type:Int, stride:Int, offset:DataPointer):Void

staticinline vertexAttribPointer (index:Int, size:Int, type:Int, normalized:Bool, stride:Int, offset:DataPointer):Void

staticinline viewport (x:Int, y:Int, width:Int, height:Int):Void

staticinline waitSync (sync:GLSync, flags:Int, timeout:Int64):Void